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TownStory Galaxy’s talking about social game with Beacon CEO Diego

This is the conversation between TownStoryGalaxy and Diego( The CEO of Beacon ).

TownStoryGalaxy is the first crypto social simulation game on Arbitrum Nova, where users can build their own town and interact with players from around the world through communication and trading game items in an open world. The first version of TownStoryGalaxy is being developed as a web3 version of Animal Crossing.

The Beacon is a F2P action roguelite RPG, in development, where players can venture into dungeons, defeat evils, explore the world with friends, and expand the Beacon's light.

TownStoryGalaxy: Thanks Diego that you have being here today. So we also got some questions for you from TownStoryGalaxy and our community. So the 1st question is, what are your suggestions or expectations for social oriented games such as TownStoryGalaxy?

guest: It's a good question. I'm not sure if I'm a reference in social games preserve, but I do know that the social aspect of games is perhaps like one of the most powerful aspects that games can have. One of the things that people that I've noticed when I was not only playing games while growing up, but also trying to build them, is that people go a long way to make themselves notorious against, I mean, in relation to other people. In the sense that having items or fees, or achievements or features, or whatever it is that distinguishes you from the rest of the players, is something that people really strive for. So a game that basically allows for the social dynamic to exist is one of the things that I think makes games successful. That's why people are so keen into competitive gaming or leader boards or having rare assets, like there's plenty of people that really pay for cosmetics games, even though they're just for the sake of being able to show them all. That to me, I got social aspect of games is one of the most powerful things. There is a reason why we build like this house-building system and a highly cosmetic based character system, is because of that principle. Giving people the chance to show to others their achievements, their stuff, and to get recognition, I think that's a very important principle. That's my maintain that it's like focusing on that social aspect is just as important as focusing on good graphics or challenging game play or fun interactions, like all those things. That's at least my tape. I don't know if that's a good answer, but that's all I read. It should be one of the focuses.

TownStoryGalaxy: Yeah, we totally agree with you. So I got another question. Will Beacon also consider to adopt a “Free To Own(F2O)” type of games in future development?

Diego: It's a good question. So, I understand the “Free To Own” movement. I wouldn't say that we're “Free To Own” as it right now. In that sense, Interestingly enough or oddly enough, we're “Free To Play” . And the sense is, you can try the game for free, at least our game, but if you want to obtain assets from it, you need to purchase a character, that's say is NFT. To me, the “Free To Own” movement is interesting. I'm not sure precisely how things will go with it, because it's a new model. It's something that's been around for a few months, and now I'm very keen to see how it plays out. And if it is a good option, for sure, something that we may introduce in the future. I wouldn't say that some dates are not current plans right now. We have a model that sort of it may make it, to some degree, or has some similarities. I think it's a good and interesting model. But we're not really thinking about implementing it yet. We're pretty much like observing how it plays.

TownStoryGalaxy: Okay, I see. Thank you. I also got another question from our community. As you know, we have signed up for Magic, the game builder program. And we are waiting to hear back. So Beacon as a Magic leading game, in your opinion, what kind of games do you think Magic users will like? And how can we get better access to Magic’s ecosystem?

Diego: That's a very good question. I don't have a precise answer for what kind of games they would like, because it's the ecosystem and the people that compose. It seems to be so broad that there's a room for everything. It's like we have an action heavy games like ours, while there's also like very narrative games, or collections that don't really have anything to do with competitive game play, but they are very highly supported. To me, is there room for a thing like goal in there? For sure, it's just very hard to to see what the audience for that is. To me, one of the ways to go about Magic is to basically not only apply for the builder's program, but try to see your suggestions to the world, to the owners of the ecosystem, to give them suggestions or improvements on how you can make the ecosystem better. Let's say, Magic is a great system, but it's still pretty early. So it's still growing. It's still just beginning to work on it. That's say, interoperability framework and and the different initiatives that the guys are carrying. I mean, everything is just beginning, so there's plenty of room for suggestions and improvements and things that you could do to make this better. And if you belong to the ecosystem and you help it thrive, then everybody benefits. You included. That's what I would try to do if I were to be you. In a sense, one of the things we've been doing with Treasures that would have actively discussing ideas and how to involve more players in or how to make things more compelling, more interesting for game, for gamers and for crypto enthusiasts at the same time. But I don't necessarily belong to Treasure. I'm not part of the team. I'm like their partner. So I don't know which is the precise channel and how to get in. I know that there's plenty of room to get in, though. Although I also know that there's plenty of applications as well. I mean, I don't know applications as well as people trying to get in or games trying to get in. But if I were you, I would pursue that way, seeing how to fit in the ecosystem and how to make it improve. That would be probably a very good way to get in.

TownStoryGalaxy: Okay. Thank you. We are also very pleased on the Treasure ecosystem. Hopefully you can get in. So, next next question. Can our game players play together with? Can the game players exchange NFTs probably?

Diego: Oh, you mean like a collaboration? Yeah, for sure. We can be working it out. It's something that, of course, we need to discuss privately, but it's something that we're very open towards doing. I mean, we've been doing it with annual projects. So for sure, I mean, send me a DM on Twitter, and I'll connect to the right people, and I might seem to execute them now.

TownStoryGalaxy: Oh, cool.

Diego: Oh, To be honest, I'm not good at using Twitter, so I'll just add your account and message you personally. Don't worry.

TownStoryGalaxy: Okay, nice. And I promise this is our last question. So in your daily work, which part do you focus on most? Is the R&D or product design or community? Which part do you think is the most important?

Diego: The community is the most important one. I mean, of course, the direction of the game and the future plans are paramount. It's like the overall strategy that sort of leads the game forward. But if you don't have community and you don't care about it, and you don't support it or foster it, the chances of you being able to make it a success are quite slim. So it's a very hard balance between game design and product design and content creation, while also balancing and keeping the community entertained. Because the communities are demanding and there's competition out there. And well, it's a war for attention in this space right now. So it's hard battle, let's say. But community is the key aspect of Web3 at all. It's like the thing that distinguishes Web3 from Web2 is the capacity of users to really belong to a project in ways that we've never seen before. And that's to me, the people will concept that we should focus on Web3. And that's what we have to make it more successful. When the more the community has and the more they support you, the faster everything grows and the better everything goes. So, it's community, although it's not that simple. But it's community.

TownStoryGalaxy: Yeah, that's what we think what's most important. Always the community. Thank you so much for answering our questions. There are pieces of super helpful advice. Hope we can build together and collaborate further in the future.

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